

|
Update - Monday, June 22 · Bug Fixes · Fixed a bug that caused Spirit Siphon to appear twice on the skill list when interacting with a Priest of Balthazar. · Fixed a bug that prevented the Guild Versus Guild Zaishen Combat Quest from properly updating.
Update - Friday, June 19 · Bug Fixes · Fixed a bug that caused the Flux Matrix to damage party members. · Fixed a crash bug associated with "Brace Yourself!" · Fixed a bug that caused Order of the Vampire to give stolen health to the caster rather than the party member that was attacking. · Fixed the recharge time on Signet of Spirits by increasing it to the intended 20 seconds. · Fixed a bug when using Signet of Binding that prevented a spirit's defensive effects from applying properly. · Fixed a bug that prevented some players from turning in their Random Arena Zaishen Combat quests. · Updated the inaccurate descriptions for Well of Blood, Well of Power, Well of Suffering, Well of the Profane, and "Incoming!" (PvP).
· Bug Fix
Update - Thursday, June 18 Skill Updates For more information on these changes, please see the Developer Updates page. PvE and PvP · Assassin · Elementalist · Mesmer · Necromancer · Suffering: increased recharge time to 10 seconds. · Weaken Knees: decreased duration to 1..16 seconds; decreased Health degeneration to -1..4; decreased damage to 5..10. · Ritualist · Guided Weapon: decreased duration to 4..10 seconds. · Resilient Weapon: decreased duration to 5..15 seconds. · Signet of Binding: functionality changed to: "You lose 200..50 Health. Gain control of target spirit." · Spawning Power: increased effect on Weapon Spells to 4% per rank. · Spiritleech Aura: functionality changed to: "Skill. For 5..20 seconds, all of your spirits within earshot deal 5..20 less damage and steal 5..20 Health when they attack." · Spirit Siphon: functionality changed to: "The spirit nearest you loses all Energy. You gain 15..50% of that Energy." · Vital Weapon: decreased duration to 5..30 seconds. · Wailing Weapon: decreased duration to 3..9 seconds. · Warmonger's Weapon: decreased duration to 3..13 seconds. · Weapon of Shadow: decreased duration to 3..8 seconds. · Weapon of Warding: decreased duration to 3..8 seconds. PvP Only · Elementalist · Paragon PvE Only · Sunspear · Vampirism: decreased casting time to .75 seconds; increased spirit level to 4..14. · Ritualist · Anguish: decreased casting time to .75 seconds; decreased Energy cost to 15; increased spirit level to 1..11. · Armor of Unfeeling: decreased Energy cost to 5. Functionality changed to: "For 10..35 seconds, your spirits takes 50% less damage and are immune to critical attacks." · Bloodsong: decreased casting time to .75 seconds; increased spirit level to 1..12. · Destruction: decreased casting time to .75 seconds; increased spirit level to 1..14. · Disenchantment: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 30 seconds; increased spirit level to 1..12. · Displacement: decreased casting time to .75 seconds; increased spirit level to 1..14. · Dissonance: decreased casting time to 1 second; increased spirit level to 1..12. · Earthbind: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14. · Empowerment: decreased casting time to .75 seconds; increased spirit level to 1..14. · Gaze of Fury: decreased casting time to .75 seconds; increased spirit level to 1..14. · Life: decreased casting time to .75 seconds; increased spirit level to 1..14. · Pain: decreased casting time to .75 seconds; increased spirit level to 1..12. · Preservation: decreased casting time to .75 seconds; increased spirit level to 1..14. · Recovery: decreased casting time to .75 seconds; increased spirit level to 1..14. · Recuperation: decreased casting time to .75 seconds; increased spirit level to 1..14. · Rejuvenation: decreased casting time to .75 seconds; increased spirit level to 1..20. · Restoration: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14. · Shadowsong: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..10. · Shelter: decreased casting time to 1 second; increased spirit level to 1..12. · Signet of Creation: increased recharge time to 30 seconds. Functionality changed to: "For 5..30 seconds, your next 1..3 Binding Rituals cast instantly." · Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds." · Soothing: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 45 seconds; increased spirit level to 1..12. · Union: decreased casting time to .75 seconds; increased spirit level to 1..12. · Wanderlust: decreased casting time to 1 second; increased spirit level to 1..12. · Weapon of Warding: decreased duration to 3..8 seconds. · Paragon · "Can't Touch This!": functionality changed to: "For 20 seconds, the next 1..5 touch skills used against allies within earshot fail." · "Fallback!": decreased recharge time to 20 seconds. · "Find Their Weakness!": functionality changed to: "For 5..20 seconds, the next time target ally attacks, that ally also inflicts a Deep Wound and does 5..50 additional damage for 5..20 seconds." · "Go for the Eyes!": decreased recharge time to 0 seconds; increased chance to land a critical hit to 30..100%. · "Help Me!": decreased recharge time to 10 seconds. Functionality changed to: "For 1..10 seconds, you gain 15..90 Health and other allies' spells targeting you cast 50% faster." · "Incoming!": decreased Energy cost to 5; decreased recharge time to 20 seconds. · "Never Give Up!": decreased recharge time to 15 seconds. · "Never Surrender!": decreased recharge time to 15 seconds. · "Stand Your Ground!": decreased Energy cost to 10; decreased recharge time to 20 seconds. · "We Shall Return!": increased Energy cost to 25; increased recharge time to 30 seconds. Functionality changed to: "All party members in earshot are resurrected with 25..50% Health and 5..20% Energy." · Anthem of Disruption: decreased casting time to 1 second. · Bladeturn Refrain: functionality changed to: "For 20 seconds, target non-spirit ally has a 5..20% chance to block incoming attacks. This Echo is reapplied every time a Chant or Shout ends on that ally." · Blazing Finale: increased Burning duration to 1..7 seconds. · Defensive Anthem: decreased Energy cost to 10. · Signet of Return: decreased recharge time to 5 seconds. AI Updates The following AI updates apply to Heroes and Hard Mode NPCs. · Assassin · Heroes will now use Black Lotus Strike against non-hexed foes when appropriate. · Dervish · Elementalist · Mesmer · Heroes will now maintain Mantra of Inscriptions both in and out of combat. · Monk · Heroes will now use Life Sheath to remove conditions out of combat. · Heroes will now use Boon Signet more frequently. · Heroes are now more likely to use Spotless Mind and Spotless Soul in conjunction with other hex and condition removal skills. · Heroes are now more likely to use Restore Condition if their target is suffering from multiple conditions. · Heroes will now use Dwayna's Kiss more frequently when hexes and enchantments are present on the target. · Heroes will now use Words of Comfort more frequently on characters suffering from conditions. · Fixed a bug where the AI only used Healing Burst as a self-targeting spell. · Fixed a bug where the AI did not recognize Unyielding Aura as a hard resurrection skill. · Necromancer · Heroes will now use Blood is Power and Blood Ritual on casters holding bundle items. · Heroes will now maintain Aura of the Lich in and out of combat. · Paragon · Heroes will only activate Angelic Bond if a party member is under 50% Health. · Heroes are more likely to use "Incoming!" outside of combat. · Heroes will only use Chest Thumper against foes that are suffering from Cracked Armor. · Heroes will now use "Never Surrender!" both in and out of combat. · Ritualist · Heroes will now use Offering of Spirit more frequently and will now use it out of combat. · Heroes will now use Mending Grip as a self-targeting spell. · Heroes will now only use Brutal Weapon on targets who are engaged in combat. · Heroes will now cast Weapon of Quickening on spell-casting classes regardless of weapon type equipped. · Fixed a bug where the AI would not use Renewing Memories while holding a bundle item. · Warrior · Heroes will use "or Great Justice!" as is appropriate for their weapon type. · Heroes are less likely to overwrite Rush with other stances. · Heroes are less likely to overwrite Frenzy with other stances unless Health is low. · General · · Fixed a bug that prevented Depravity and Ether Phantom from displaying Energy loss. · Fixed a bug that caused Depravity to affect all nearby foes. · Fixed a bug that caused the following Ritualist skills to use an incorrect casting animation: Agony, Anguish, Empowerment, Gaze of Fury, Recovery, and Rejuvenation. · · Reduced the amount of wins needed for the base objective and second bonus objective on the Random Arenas Zaishen quest. · Increased the Zaishen Coin rewards for all Zaishen Mission quests and Zaishen Bounty quests.
Update - Thursday, June 11 · Updated Zaishen Rewards
· Automated Tournaments
· Bug Fixes · Fixed a bug that caused effects that are conditional upon critical hits to trigger even if critical hits were prevented with a skill. · Fixed a bug that caused "We Shall Return!" to affect allies instead of party members. · Fixed a bug that caused Res Orbs to resurrect dead NPCs in Alliance Battles.
· Miscellaneous · The Merchants in the Great Temple of Balthazar now offer late-game items. · Added a confirmation box for Name Changes. · Removed festival decorations from Kaineng Center and Shing Jea Monastery. · The Treasure Hunter and Wisdom title tracks now count toward Favor of the Gods. · Reduced the Zaishen Coin reward for the Hero Battles Zaishen Combat quest.
Update - Wednesday, June 10 · Korea Service Migration |