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Update - Friday, January 29, 2010 · Bug Fixes
Guild Battles Eased the restrictions for participating in Guild Battles: · Ladder Play · Requires 2 guild members. · A guild member must be the party leader, and at least one guild officer must be in the party. · Henchmen are restricted to a maximum of 4. · · Requires 2 guild members who have been in your guild for at least 7 days. · A guild member must be the party leader, and at least one guild officer must be in the party. · Henchmen are restricted to a maximum of 4. · All party members must be registered with Tolkano. · · Requires 4 guild members who have been in your guild for at least 7 days. · All players in the party must be members of your guild, and at least one guild officer must be in the party. · Henchmen are restricted to a maximum of 2. · All party members must be registered with Tolkano. · · Removed Balthazar faction penalty for new guild members. · Improved error messaging to reflect changes to GvG restrictions.
For more information on these changes, please see the Developer Updates page. · General Changes · Codex rotation has been reduced to 6 hours. · In the Skill Panel (K), a new sorting option allows players to toggle between viewing all available Codex skills and only skills available to their profession. · Priests in Codex Arena no longer have Heal Area and have had their health increased to 800. · · Assassins, Dervish, Warriors and Paragons will receive 17 normal skills and 3 elites. · Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites. · Monks and Ritualists will receive 16 normal skills and 4 elites. · Rangers will receive 19 normal skills and 4 elites. · · Protector's Defense has been added to the list of restricted Codex skills. · Assassin skills are guaranteed to include one randomly selected lead attack and one randomly selected off-hand attack. Neither will be elite, and the off-hand attack will require a lead attack. · Ritualist skills are guaranteed to include one randomly selected, non-elite binding ritual. · Necromancer skills are guaranteed to include one randomly selected, non-elite minion-summoning skill.
For more information on these changes, please see the Developer Updates page.
· Dervish · Elementalist · Ride the Lightning: added standard teleport aftercast. · Winter's Embrace: increased Energy cost to 10; increased recharge to 15 seconds. · Mesmer · Monk · Reversal of Fortune: functionality changed to: "Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80." · Shielding Hands: functionality changed to: "Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health." · Necromancer · Lifebane Strike: increased recharge to 15 seconds. · Shadow Strike: increased recharge to 15 seconds. · Vampiric Swarm: functionality changed to: "Spell. Steal up to 15...51...60 Health from target foe and up to two other foes in the area." · Paragon · Ranger · Hunter's Shot: decreased activation time to 1 second and added aftercast. · Marauder's Shot: increased disable time to 10 seconds. · Melandru's Shot: added aftercast. · Needling Shot: reduced activation time to 3/4 second; added the following functionality: "Your other attack skills are disabled for 2 seconds." · Quick Shot: added aftercast. · Power Shot: removed activation time, now uses normal bow attack speed; reduced recharge to 3 seconds; functionality changed to "Power Shot deals 25...50 damage if it hits." · Precision Shot: added aftercast; reduced bonus damage to 3...10. · Ritualist · Vengeful Weapon: functionality changed to: "Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe." · Weapon of Remedy: functionality changed to: "Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 Condition."
· Ranger · Sundering Attack (PvE): reduced activation time to 3/4 second.
· Paragon · Anthem of Envy (PvP): added a recharge of 6 seconds; reduced damage bonus to 10...20. · Mending Refrain (PvP): changed functionality to: "Echo. For 15 seconds, you have +2...3...3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on you." · Ranger · Keen Arrow (PvP): increased recharge to 12 seconds; increased conditional damage bonus to 5...30; decreased unconditional damage bonus to 1...5. · Lightning Reflexes (PvP): increased recharge to 45 seconds. · Penetrating Attack (PvP): added aftercast. · Sloth Hunter's Shot (PvP): increased recharge to 15 seconds; decreased conditional damage bonus to 5...15; decreased unconditional damage bonus to 5...20. · Sundering Attack (PvP): added aftercast. · Ritualist · · · Fixed a bug that prevented reconnection with some answers to the Security Question. ·
· Bug Fixes
· Bug Fixes · Fixed a bug that caused the Doppelganger to use Vampirism. · Fixed a bug that prevented costumes from being hidden in some PvP outposts. · Fixed a bug that prevented costumes from displaying on the inventory panel in some PvP outposts. · Fixed a bug that prevented heroes from receiving experience from Zaishen Challenge Quests. · Fixed the in-game link to manage NCsoft master accounts. · Fixed a bug that prevented in-game password reset requests for @plaync accounts.
· Miscellaneous
Update - Thursday, January 7, 2010 · Automated Tournaments Changed Automated Tournament schedules to better correspond with regional peak times. · · Fixed a bug that caused Grenth's Visage to disappear when Grenth's Regalia was dyed.
· Bug Fixes |