January UpdatesBack to Home.Back to main update page.

Update - Friday, January 29, 2010

· Bug Fixes

Solved global warming issues, and recovered Wintersday decorations from the Grentches.

 

 

 


Update - Thursday, January 28, 2010

Guild Battles

Eased the restrictions for participating in Guild Battles:

· Ladder Play

· Requires 2 guild members.

· A guild member must be the party leader, and at least one guild officer must be in the party.

· Henchmen are restricted to a maximum of 4.

· 
Daily Automated Tournaments

· Requires 2 guild members who have been in your guild for at least 7 days.

· A guild member must be the party leader, and at least one guild officer must be in the party.

· Henchmen are restricted to a maximum of 4.

· All party members must be registered with Tolkano.

· 
Monthly Automated Tournaments

· Requires 4 guild members who have been in your guild for at least 7 days.

· All players in the party must be members of your guild, and at least one guild officer must be in the party.

· Henchmen are restricted to a maximum of 2.

· All party members must be registered with Tolkano.

· 
Miscellaneous

· Removed Balthazar faction penalty for new guild members.

· Improved error messaging to reflect changes to GvG restrictions.


Codex Arena

For more information on these changes, please see the Developer Updates page.

· General Changes

· Codex rotation has been reduced to 6 hours.

· In the Skill Panel (K), a new sorting option allows players to toggle between viewing all available Codex skills and only skills available to their profession.

· Priests in Codex Arena no longer have Heal Area and have had their health increased to 800.

· 
Codex Balance Changes

· Assassins, Dervish, Warriors and Paragons will receive 17 normal skills and 3 elites.

· Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites.

· Monks and Ritualists will receive 16 normal skills and 4 elites.

· Rangers will receive 19 normal skills and 4 elites.

· 
Skill Selection Changes

· Protector's Defense has been added to the list of restricted Codex skills.

· Assassin skills are guaranteed to include one randomly selected lead attack and one randomly selected off-hand attack. Neither will be elite, and the off-hand attack will require a lead attack.

· Ritualist skills are guaranteed to include one randomly selected, non-elite binding ritual.

· Necromancer skills are guaranteed to include one randomly selected, non-elite minion-summoning skill.


Skill Balance

For more information on these changes, please see the Developer Updates page.


PvE and PvP Changes

· Dervish
Ebon Dust Aura: functionality changed to: "For 5...29...35 seconds, if you are wielding an earth weapon, your melee attack Skills also cause Blindness for 4...9...10 seconds."

· Elementalist
Mirror of Ice: increased casting time to 2 seconds; increased Energy cost to 15.

· Ride the Lightning: added standard teleport aftercast.

· Winter's Embrace: increased Energy cost to 10; increased recharge to 15 seconds.

· Mesmer
Illusion of Pain: increased casting time to 2 seconds; decreased duration to 8 seconds; decreased recharge to 5 seconds; decreased healing to 36...103...120.

· Monk
Life Sheath: functionality changed to: "Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100)."

· Reversal of Fortune: functionality changed to: "Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80."

· Shielding Hands: functionality changed to: "Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health."

· Necromancer
Cultist's Fervor: decreased Energy gain to 1...5...6; increased recharge to 25 seconds; changed duration to "5 seconds plus 3 seconds for every rank of Soul Reaping."

· Lifebane Strike: increased recharge to 15 seconds.

· Shadow Strike: increased recharge to 15 seconds.

· Vampiric Swarm: functionality changed to: "Spell. Steal up to 15...51...60 Health from target foe and up to two other foes in the area."

· Paragon
Soldier's Fury: added the following functionality: "Whenever a shout or chant ends on you, you suffer from Cracked Armor (10 seconds)."

· Ranger
Crippling Shot: added the following functionality: "This arrow moves twice as fast as normal."

· Hunter's Shot: decreased activation time to 1 second and added aftercast.

· Marauder's Shot: increased disable time to 10 seconds.

· Melandru's Shot: added aftercast.

· Needling Shot: reduced activation time to 3/4 second; added the following functionality: "Your other attack skills are disabled for 2 seconds."

· Quick Shot: added aftercast.

· Power Shot: removed activation time, now uses normal bow attack speed; reduced recharge to 3 seconds; functionality changed to "Power Shot deals 25...50 damage if it hits."

· Precision Shot: added aftercast; reduced bonus damage to 3...10.

· Ritualist
Union: functionality changed to: "Binding Ritual. Create a level 1...10...12 Spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds."

· Vengeful Weapon: functionality changed to: "Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe."

· Weapon of Remedy: functionality changed to: "Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 Condition."


PvE Only Changes

· Ranger
Penetrating Attack (PvE): reduced activation time to 3/4 second.

· Sundering Attack (PvE): reduced activation time to 3/4 second.


PvP Only Changes

· Paragon
"Stand Your Ground!" (PvP): functionality changed to: "Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks."

· Anthem of Envy (PvP): added a recharge of 6 seconds; reduced damage bonus to 10...20.

· Mending Refrain (PvP): changed functionality to: "Echo. For 15 seconds, you have +2...3...3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on you."

· Ranger
Glass Arrows (PvP): decreased damage bonus to 5...12.

· Keen Arrow (PvP): increased recharge to 12 seconds; increased conditional damage bonus to 5...30; decreased unconditional damage bonus to 1...5.

· Lightning Reflexes (PvP): increased recharge to 45 seconds.

· Penetrating Attack (PvP): added aftercast.

· Sloth Hunter's Shot (PvP): increased recharge to 15 seconds; decreased conditional damage bonus to 5...15; decreased unconditional damage bonus to 5...20.

· Sundering Attack (PvP): added aftercast.

· Ritualist
Recuperation (PvP): functionality changed to: "Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit allies within its range under 75% maximum health gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds."

· 
Wintersday

Preparations have been made for the brief return of Wintersday.

· 
Bug Fixes

Fixed a text bug in Tennaros' French dialog.

· Fixed a bug that prevented reconnection with some answers to the Security Question.

· 
Miscellaneous

Changed description on Vampiric weapon modifiers to refer to effect as "Life Draining."

 

 

 


Update - Monday, January 18, 2010

· Bug Fixes
Fixed a crash bug related to the pet panel.

 

 



Update - Monday, January 18, 2010

· Bug Fixes
Fixed a bug that caused Battle Priest Calibos in Zos Shivros Channel to path incorrectly.

· Fixed a bug that caused the Doppelganger to use Vampirism.

· Fixed a bug that prevented costumes from being hidden in some PvP outposts.

· Fixed a bug that prevented costumes from displaying on the inventory panel in some PvP outposts.

· Fixed a bug that prevented heroes from receiving experience from Zaishen Challenge Quests.

· Fixed the in-game link to manage NCsoft master accounts.

· Fixed a bug that prevented in-game password reset requests for @plaync accounts.

 

· Miscellaneous
Clarified the password reset confirmation message.


 

Update - Thursday, January 7, 2010

· Automated Tournaments
Updated Automated Tournament map rotation.

Changed Automated Tournament schedules to better correspond with regional peak times.

· 
Bug Fixes
Fixed a bug that caused Grenth's Visage to disappear when dyed.

· Fixed a bug that caused Grenth's Visage to disappear when Grenth's Regalia was dyed.

 

 


Update - Friday, January 1, 2010

· Bug Fixes
Fixed a bug that prevented some players from receiving festival hats.

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